Kennt sich jemand aus mit Consolen die spiele starten
Weiß jemand was das für eine fehler sein könnte ? Handels sich Um DBz Game Bit For Power Danke im vorraus
ioQ3 ebfpf 4.0 win-x86 Mar 17 2009
----- FS_Startup -----
Going through search path...
----------------------
30637 files in pk3 files
execing default.cfg
execing ebfpfconfig.cfg
execing autoexec.cfg
execing mapcycle.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found AMD w/ 3DNow!
----- Client Initialization -----
Couldn't read q3history.
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINXP\system32\opengl32.dll' ): succeeded
...setting mode 3: 640 480 FS
...using colorsbits of 32
...calling CDS: ok
...registered window class
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...53 PFDs found
...hardware acceleration found
...PIXELFORMAT 5 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...ignoring GL_S3_s3tc
...using GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found
...using GL_EXT_texture_filter_anisotropic (max: 16)
...Registering GLSL pixel shader stuff
...Done
********************
ERROR: R_LoadFragmentPrograms: FragShader glsl/row3_fragment.cfg ERROR: 0:13: 'f' : syntax error parse error
********************
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----
recursive error after: R_LoadFragmentPrograms: FragShader glsl/row3_fragment.cfg ERROR: 0:13: 'f' : syntax error parse error
Weiß jemand was das für eine fehler sein könnte ? Handels sich Um DBz Game Bit For Power Danke im vorraus
ioQ3 ebfpf 4.0 win-x86 Mar 17 2009
----- FS_Startup -----
Going through search path...
----------------------
30637 files in pk3 files
execing default.cfg
execing ebfpfconfig.cfg
execing autoexec.cfg
execing mapcycle.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found AMD w/ 3DNow!
----- Client Initialization -----
Couldn't read q3history.
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINXP\system32\opengl32.dll' ): succeeded
...setting mode 3: 640 480 FS
...using colorsbits of 32
...calling CDS: ok
...registered window class
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...53 PFDs found
...hardware acceleration found
...PIXELFORMAT 5 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...ignoring GL_S3_s3tc
...using GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found
...using GL_EXT_texture_filter_anisotropic (max: 16)
...Registering GLSL pixel shader stuff
...Done
********************
ERROR: R_LoadFragmentPrograms: FragShader glsl/row3_fragment.cfg ERROR: 0:13: 'f' : syntax error parse error
********************
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----
recursive error after: R_LoadFragmentPrograms: FragShader glsl/row3_fragment.cfg ERROR: 0:13: 'f' : syntax error parse error